Current state from NL

same

Yeah the only problem with that is that it’s not an integer because the underlying “integers” in lua 5.1 are still stored as doubles aka a floating point value and still are subject to rounding issues at a certain point (greater values than 100,000,000,000,000) that integers do not have as well as being handled by the cpu as a floating point value, so no it is not a real integer just because it is a whole number.

If you have any more questions take them to the lua 5.1 source code and the documentation written for it.

i made this video !!! : D

everyone in this thread, just be like me, quit this garbage game the same way these braindead coders exit scammed every single one of you :stuck_out_tongue: the promised update will never come

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i wouldnt call it an exit scam but yeah please can people stop buying this shit so maybe theyll have to roll an update out to get people back on the cheat

yall gotta just ride a bike or some shit stop playing hvh for just a little while

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but you already know that the designation int only refers to the bit rate and not what value it covers? an int is a 32 bit entry. lso your statement doesn’t change anything about the fact that integers are still used in lua. take a look at the official Lua.org website and not just your compiler.
Because LuaJIT is not the language you program, just your compiler. aso the next time you base yourself on a name, read more carefully. because my name is LuaInteger not LuaJITInteger.
btw if you look for int in the source code you will also find it, since all integers for 32 bits are described as int’s, i.e. as integers. it doesn’t matter how LuaJIT wants to interpret it. at the end of the day, without using integers, lua is unusable.
I think that’s it now :wink:
oh and a little tip: In Lua, numbers can range from -1.7 × 10308 to 1.7 × 10308 (around 15 digits, positive or negative).

(Lua calls it a floating-point, which is still made up of int’s individually)

no, floating-point values and integers are completely different, use google.

also I never said numbers can’t range that high, I said rounding issues occur above 100,000,000,000,000 because it is a floating-point value and not a integer.

btw go check Lua 5.1.5 source code - lmathlib.c
all math functions call the luaL_checknumber function that calls lua_tonumber on the integer argument converting it to a lua_Number type defined as a double right here Lua 5.1.5 source code - luaconf.h
Stop responding, the source code doesn’t lie.

i agree neverlose should update the fucking hack before it turns into onetap.
literally just a resolver update thats all.
the whole userbase is just fillied with gay russian who used it on free cheats and posted there $40 euro config because “HITS P TOTALLY MAN”
i wouldn’t buy never lose at its current state because its fucking trash.

Alpha got updated around a week ago so maybe at the end of this month or start next month

??? what are you talking about

@Ench why no updates for so long

are you retarded

Who the fuck cares about nl in 1 month the cheat will be no longer working for months so no one should give a shit about it right now

what? why?

ur saying it like source 2 is some big shit, most things remain the same

New source new AC so probably there is some bigger changes to the cheat state

wow you came back to reply to me after 1 year smh, ofc hvh changes and shit but game is mostly the same

Ye. CS stays CS. They never gonna fix things like aa an other stuff

fuck off nigger bitch ass 3