Neverlose AI Coding Assistant

Fully written code using AI coding assistant neverlose LUA.

P.S In fact, I really do not understand why no one has not yet thought of making a casino in the form of LUA, so that would sell tokens on which players could play through a trusted person.
Think about business

local ui = {}  
local render = {}

-- Game Variables
local deck = {} 
local playerHand = {} 
local dealerHand = {} 
local playerBet = 0 
local gameInProgress = false -- Flag to indicate if a game is running

-- Card Values
local cardValues = { 
    ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6,
    ["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10,
    ["J"] = 10, ["Q"] = 10, ["K"] = 10 
}

-- UI Elements
local blackjackWindow = nil 
local betScrollbar = nil 
local gameStatusText = nil 
local playerHandText = nil
local dealerHandText = nil
local hitButton = nil
local standButton = nil

-- Function to initialize the deck 
function initializeDeck()
    local suits = {"Hearts", "Diamonds", "Clubs", "Spades"}
    local ranks = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}

    for _, suit in ipairs(suits) do
        for _, rank in ipairs(ranks) do
            table.insert(deck, {suit = suit, rank = rank})
        end
    end
end

-- Function to shuffle the deck (Fisher-Yates Shuffle)
function shuffleDeck()
    for i = #deck, 2, -1 do
        local j = math.random(i)
        deck[i], deck[j] = deck[j], deck[i]
    end
end

-- Function to deal a card (removes card from deck)
function dealCard()
    local card = table.remove(deck)
    return card
end

-- Function to calculate hand value
function calculateHandValue(hand)
    local value = 0
    local numAces = 0

    for _, card in ipairs(hand) do
        if card.rank == "A" then
            numAces = numAces + 1
            value = value + 11 -- Initially count Ace as 11
        else
            value = value + cardValues[card.rank] 
        end
    end


-- Function to initialize the UI
function initializeUI()
    blackjackWindow = ui.create_window("Blackjack", 400, 300) -- Create main window 

    -- Create bet scrollbar 
    betScrollbar = ui.create_scrollbar("Bet Amount", 0, 50, 0, 
        function(value) 
            playerBet = value 
            render.text(gameStatusText, "Bet: " .. playerBet)
        end
    )

    -- Create game status text
    gameStatusText = render.create_text(blackjackWindow, "Game Status", "Bet: 0", 10, 10)  

    -- Create text elements for player and dealer hands (positions are examples)
    playerHandText = render.create_text(blackjackWindow, "Player Hand", "", 10, 40)
    dealerHandText = render.create_text(blackjackWindow, "Dealer Hand", "", 10, 70) 

    -- Create Hit and Stand buttons (positions are examples)
    hitButton = ui.create_button(blackjackWindow, "Hit", 200, 250,
        function()
            if gameInProgress then playerHit() end 
        end
    )
    standButton = ui.create_button(blackjackWindow, "Stand", 280, 250, 
        function()
            if gameInProgress then playerStand() end
        end
    )
end

-- Function to update hand displays
function updateHandDisplays()
    local playerHandString = "Player Hand: "
    for _, card in ipairs(playerHand) do
        playerHandString = playerHandString .. card.rank .. " " .. card.suit .. ", " 
    end
    render.text(playerHandText, playerHandString) 

    -- Dealer's hand (only show first card initially)
    local dealerHandString = "Dealer Hand: " .. dealerHand[1].rank .. " " .. dealerHand[1].suit .. ", ?"
    render.text(dealerHandText, dealerHandString) 
end

-- Function to start a new game round
function startRound()
    if not gameInProgress then return end -- Prevent starting a new round while one is already in progress
    gameInProgress = true

    -- Reset hands 
    playerHand = {}
    dealerHand = {}

    table.insert(playerHand, dealCard())
    table.insert(playerHand, dealCard())
    table.insert(dealerHand, dealCard())
    table.insert(dealerHand, dealCard())

    updateHandDisplays()

    -- Get player bet 
    playerBet = betScrollbar:get_value()  -- Assuming get_value() for scrollbar
    render.text(gameStatusText, "Bet: " .. playerBet .. ". Make your move!")
end

-- Function to handle player hitting
function playerHit()
	table.insert(playerHand, dealCard())
	
    updateHandDisplays()

    if calculateHandValue(playerHand) > 21 then
        render.text(gameStatusText, "You busted! Dealer wins.")
        gameInProgress = false
        startRound()
    end
end

-- Function to handle player standing
function playerStand()
    -- ... (Dealer's turn logic, same as before)
    updateHandDisplays() -- Update to show full dealer hand 
    resolveRound() 
end

-- Function to determine the winner of the round
function resolveRound()
    -- ... (Winner determination logic, same as before) 
    gameInProgress = false
    startRound()
end

-- Initialize the UI and the game
initializeUI() 
initializeDeck()
shuffleDeck()
startRound()

just showcase :lying_face:

I do not have a subscription to the cheat to test, but I think that the project has the right to life :cold_face: :cold_face: