Fully written code using AI coding assistant neverlose LUA.
P.S In fact, I really do not understand why no one has not yet thought of making a casino in the form of LUA, so that would sell tokens on which players could play through a trusted person.
Think about business
local ui = {}
local render = {}
-- Game Variables
local deck = {}
local playerHand = {}
local dealerHand = {}
local playerBet = 0
local gameInProgress = false -- Flag to indicate if a game is running
-- Card Values
local cardValues = {
["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6,
["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10,
["J"] = 10, ["Q"] = 10, ["K"] = 10
}
-- UI Elements
local blackjackWindow = nil
local betScrollbar = nil
local gameStatusText = nil
local playerHandText = nil
local dealerHandText = nil
local hitButton = nil
local standButton = nil
-- Function to initialize the deck
function initializeDeck()
local suits = {"Hearts", "Diamonds", "Clubs", "Spades"}
local ranks = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}
for _, suit in ipairs(suits) do
for _, rank in ipairs(ranks) do
table.insert(deck, {suit = suit, rank = rank})
end
end
end
-- Function to shuffle the deck (Fisher-Yates Shuffle)
function shuffleDeck()
for i = #deck, 2, -1 do
local j = math.random(i)
deck[i], deck[j] = deck[j], deck[i]
end
end
-- Function to deal a card (removes card from deck)
function dealCard()
local card = table.remove(deck)
return card
end
-- Function to calculate hand value
function calculateHandValue(hand)
local value = 0
local numAces = 0
for _, card in ipairs(hand) do
if card.rank == "A" then
numAces = numAces + 1
value = value + 11 -- Initially count Ace as 11
else
value = value + cardValues[card.rank]
end
end
-- Function to initialize the UI
function initializeUI()
blackjackWindow = ui.create_window("Blackjack", 400, 300) -- Create main window
-- Create bet scrollbar
betScrollbar = ui.create_scrollbar("Bet Amount", 0, 50, 0,
function(value)
playerBet = value
render.text(gameStatusText, "Bet: " .. playerBet)
end
)
-- Create game status text
gameStatusText = render.create_text(blackjackWindow, "Game Status", "Bet: 0", 10, 10)
-- Create text elements for player and dealer hands (positions are examples)
playerHandText = render.create_text(blackjackWindow, "Player Hand", "", 10, 40)
dealerHandText = render.create_text(blackjackWindow, "Dealer Hand", "", 10, 70)
-- Create Hit and Stand buttons (positions are examples)
hitButton = ui.create_button(blackjackWindow, "Hit", 200, 250,
function()
if gameInProgress then playerHit() end
end
)
standButton = ui.create_button(blackjackWindow, "Stand", 280, 250,
function()
if gameInProgress then playerStand() end
end
)
end
-- Function to update hand displays
function updateHandDisplays()
local playerHandString = "Player Hand: "
for _, card in ipairs(playerHand) do
playerHandString = playerHandString .. card.rank .. " " .. card.suit .. ", "
end
render.text(playerHandText, playerHandString)
-- Dealer's hand (only show first card initially)
local dealerHandString = "Dealer Hand: " .. dealerHand[1].rank .. " " .. dealerHand[1].suit .. ", ?"
render.text(dealerHandText, dealerHandString)
end
-- Function to start a new game round
function startRound()
if not gameInProgress then return end -- Prevent starting a new round while one is already in progress
gameInProgress = true
-- Reset hands
playerHand = {}
dealerHand = {}
table.insert(playerHand, dealCard())
table.insert(playerHand, dealCard())
table.insert(dealerHand, dealCard())
table.insert(dealerHand, dealCard())
updateHandDisplays()
-- Get player bet
playerBet = betScrollbar:get_value() -- Assuming get_value() for scrollbar
render.text(gameStatusText, "Bet: " .. playerBet .. ". Make your move!")
end
-- Function to handle player hitting
function playerHit()
table.insert(playerHand, dealCard())
updateHandDisplays()
if calculateHandValue(playerHand) > 21 then
render.text(gameStatusText, "You busted! Dealer wins.")
gameInProgress = false
startRound()
end
end
-- Function to handle player standing
function playerStand()
-- ... (Dealer's turn logic, same as before)
updateHandDisplays() -- Update to show full dealer hand
resolveRound()
end
-- Function to determine the winner of the round
function resolveRound()
-- ... (Winner determination logic, same as before)
gameInProgress = false
startRound()
end
-- Initialize the UI and the game
initializeUI()
initializeDeck()
shuffleDeck()
startRound()
just showcase