Neverlose CS:GO update

  • Improved Ragebot

  • Improved Correction

  • Improved Double tap & Exploits

  • Improved Targeting, Body Aim, Lethality

  • Improved Ensure hitbox safety

  • Improved Backtracking and added “Extended Backtracking” option (This feature requires heavy processing and is not recommended to be used on low-end pc’s)

  • Improved Local player animations

  • Improved Auto stop

  • Improved cl_lagcompensation cvar detection

  • Added detection of the server-side infinity stamina restriction

  • Added “damage rejection” aimbot miss reason

  • Added Body aim disabler: Low Damage

  • Added Force body aim on peek

  • Added Double tap immediate teleport

  • Added Double tap hit chance

  • Removed Auto stop dynamic mode

  • Removed Auto stop force accuracy

  • Removed Strict hit chance

  • Improved Anti-Aims

  • Added Anti-Aim Enabled option

  • Added Yaw modifiers: “3-Way”, “5-Way”

  • Added Hidden Yaw feature that attempts to hide your anti-aim from the lagcompensation

  • Fixed several bugs related to Fake Duck feature

  • Grenades will be thrown instantly with Double Tap feature enabled

  • Quick Switch is now applied to Zeus Bot (Even faster with Double Tap)

  • Separated Auto Pistols and moved to the Weapon Actions

  • Improved Shared features

  • Improved Glass chams

  • Improved Glow ESP

  • Improved World ESP and removed unnecessary customization

  • Improved Grenade prediction

  • Added LETHAL ESP flag

  • Added Medals to the Inventory changer

  • Added ability to choose in which perspective (FPP, TPP) you want to enable local player weapon chams

  • Added ability to choose local player transparency modes

  • Refreshed many parts of the UI

  • Refreshed Amoled theme

  • Reworked Watermark, Hotkey, and Spectator windows

  • Improved Inventory tab

  • Reworked Font handler

  • Added Emoji support

  • Added Localization

  • Moved to the next version of the Fontawesome v6.2.1 to provide better experience and even greater icon set

  • Heavily optimized Lua Engine

  • Fixed various bugs related to material system / panorama

  • Fixed various bugs related to utils.trace_line / trace_t

  • Reworked config_state callback

  • Added rage.antiaim:override_hidden_yaw_offset function

  • Added ui.localize function

  • Added ui_group:value function

  • Added ui_item:disabled function

  • Added entity:get_model_name function

  • Added common.force_full_update function

  • Added common.unload_script function

  • Added print_error function

  • Added _IS_MARKET global variable

  • Added second argument “multiply” to the color:alpha_modulate function. It will multiply the color alpha by the value from the first argument

  • Renamed a lot of UI Item functions to provide more consistent developing experience (they now support overloaded arguments):

  • set_name/get_name → name(…)
  • set_tooltip/get_tooltip → tooltip(…)
  • set_visible/get_visible → visibility(…)
  • get_id → id()
  • get_type → type()
  • etc
  • Lots of other bugs fixes and improvements.
55 Likes

ку топчик

cool

1 Like

godbless soufiw

2 Likes

sheesh bruh!

2 Likes

wow!!!

ok :white_check_mark:

god bless

image

7 Likes

thanks

omg<3

awesome technology provided by neverlosium

no way hahaha its great

:space_invader::space_invader::space_invader:

nl > skeetshit. god bless mother russia

1 Like

rip

omg!!!

nice

crazy update!

1 Like

okman