Update 15.07.2020:
- Improved aimbot: safe points, backtracking, autostop and hitchance
- Improved bruteforce
- Improved body aim
- Ragebot now prefers body aim when doubletap is enabled
- Now fakeduck and infinity duck works in mm
- Fixed fake ping on local server
- Now fakelag is working while standing
- Fixed some antiaims bugs when hide shots enabled
- Added strafe assist
- Improved knifebot
- Reworked weapons config
- Improved smoothness of viewmodel
- Improved ESP Preview, added skeleton to esp preview
- Reworked client bullet impacts: ragebot shots now shows without spread; fixed impact position when backtracking player
- Reworked chams, removed useless materials
- Improved chams draw distance
- Improved backtrack chams
- Improved asus props
- Temporarily removed colours and chams for props
- Added chams for attachments
- Reworked transparency in scope: now its modulate attachments
- Sun is getting disabled when nightmode is enabled
- Improved overall FPS
- Optimized config saving/loading
- Now you can paste hex colour to colour picker or copy it
- Added ability to open menu on DEL key
- Removed third person from bind list
- Fixed shadow daggers in third person
- Gloves are now rendering in third person
- Fixed stickers blinking while changing weapons
- Now buy log is getting printed to the console
Lua:
- After modifying the script manually, it will be uploaded to the server automatically.
- Reworked ESP API: in EspText callback you can return enabled, text, color, size or enabled, text, color, size, font
- ESP API elements position are now saved in config;
- Added ability to change custom menu elements default value (last argument)
- Added MultiCombo(name, table, [def val]). To retrieve/set values use GetBool(int el_idx), SetBool(int el_idx, bool value)
- Added void DrawWeaponIcon(int def_index, const Vector2D& pos, const Color& clr, int size)
- Added Vector2D CalcWeaponIconSize(int def_index, int size)
- Added Rect type(x,y,z,w)
- Added āespā callback (entity, bbox, type) type = [player, weapon, bomb, grenade, loot
- Added ability to pass two additional bools in EspText callback: edgy, upwards.
- Fixed crash handler, invalid LUAs shouldnt cause crash anymore.
- Added OverrideMaterial(IMaterial, type) to lua [type can be āenemiesā, āteammatesā, ālocalā, āfakeā, ābacktrackā,
āonshotā, āragdollsā, āattachmentsā, āweaponā, āgrenadeā, ābombā, ālootā, ālocalhandsā, ālocalweaponā] - Added GetMaterial(MaterialHandle_t)
- Added CreateMaterial(name, keyvalues)
- Added IMaterial:SetMaterialVarFlag(int flag, bool value)
- Added pre prediction callback:
called before command prediction;
Arguments: CUserCmd cmd, QAngle movement_direction
Its recommended to modify movement here - SliderInt, SliderFloat: default value = min value
- Improved exception handler
- Updated docs: https://docs.neverlose.cc