Neverlose CSGO update 15.07

Update 15.07.2020:

  • Improved aimbot: safe points, backtracking, autostop and hitchance
  • Improved bruteforce
  • Improved body aim
  • Ragebot now prefers body aim when doubletap is enabled
  • Now fakeduck and infinity duck works in mm
  • Fixed fake ping on local server
  • Now fakelag is working while standing
  • Fixed some antiaims bugs when hide shots enabled
  • Added strafe assist
  • Improved knifebot
  • Reworked weapons config
  • Improved smoothness of viewmodel
  • Improved ESP Preview, added skeleton to esp preview
  • Reworked client bullet impacts: ragebot shots now shows without spread; fixed impact position when backtracking player
  • Reworked chams, removed useless materials
  • Improved chams draw distance
  • Improved backtrack chams
  • Improved asus props
  • Temporarily removed colours and chams for props
  • Added chams for attachments
  • Reworked transparency in scope: now its modulate attachments
  • Sun is getting disabled when nightmode is enabled
  • Improved overall FPS
  • Optimized config saving/loading
  • Now you can paste hex colour to colour picker or copy it
  • Added ability to open menu on DEL key
  • Removed third person from bind list
  • Fixed shadow daggers in third person
  • Gloves are now rendering in third person
  • Fixed stickers blinking while changing weapons
  • Now buy log is getting printed to the console

Lua:

  • After modifying the script manually, it will be uploaded to the server automatically.
  • Reworked ESP API: in EspText callback you can return enabled, text, color, size or enabled, text, color, size, font
  • ESP API elements position are now saved in config;
  • Added ability to change custom menu elements default value (last argument)
  • Added MultiCombo(name, table, [def val]). To retrieve/set values use GetBool(int el_idx), SetBool(int el_idx, bool value)
  • Added void DrawWeaponIcon(int def_index, const Vector2D& pos, const Color& clr, int size)
  • Added Vector2D CalcWeaponIconSize(int def_index, int size)
  • Added Rect type(x,y,z,w)
  • Added ā€œespā€ callback (entity, bbox, type) type = [player, weapon, bomb, grenade, loot
  • Added ability to pass two additional bools in EspText callback: edgy, upwards.
  • Fixed crash handler, invalid LUAs shouldnt cause crash anymore.
  • Added OverrideMaterial(IMaterial, type) to lua [type can be ā€œenemiesā€, ā€œteammatesā€, ā€œlocalā€, ā€œfakeā€, ā€œbacktrackā€,
    ā€œonshotā€, ā€œragdollsā€, ā€œattachmentsā€, ā€œweaponā€, ā€œgrenadeā€, ā€œbombā€, ā€œlootā€, ā€œlocalhandsā€, ā€œlocalweaponā€]
  • Added GetMaterial(MaterialHandle_t)
  • Added CreateMaterial(name, keyvalues)
  • Added IMaterial:SetMaterialVarFlag(int flag, bool value)
  • Added pre prediction callback:
    called before command prediction;
    Arguments: CUserCmd cmd, QAngle movement_direction
    Its recommended to modify movement here
  • SliderInt, SliderFloat: default value = min value
  • Improved exception handler
  • Updated docs: https://docs.neverlose.cc
79 Likes

yes sirrr

5 Likes

bruh now i need to buy a sub again hahahaha

4 Likes

best

4 Likes

Btw use force safepoints and no predictive auto stop on auto, works best for me. Use safepoint limbs too.

4 Likes

cпасибо

3 Likes

serious, I need this cheat

6 Likes

bro, this is perfect, i need that fast!!!

6 Likes

time to buy sub again i guess :slight_smile:

5 Likes

Wow, big update!

4 Likes

hitting so p

4 Likes

Legend has it, Neverlose is so good, they update the cheat one day before the actual date.

6 Likes

very good update good stuff guys

5 Likes

Yummy yummy! Nice update.

3 Likes

Damn these logs are pretty versatile

3 Likes

perfect

5 Likes

gonna try it

3 Likes

Thanks for the update :heart:

4 Likes

Thanks fot the update!

3 Likes

what soo good <3

3 Likes