Survey #4

Good day, everyone. Our series of surveys continues, this time around regarding an aspect of our cheat that is of utmost importance to a lot of our users - the lua scripting engine. We divided the survey into multiple subcategories to help you organize your thoughts and opinions a little easier.

  • how convenient is the documentation (available at docs.neverlose.cc)?
  • how convenient and complete is the scripting api itself? What functions and commands are we missing?
  • how convenient is our built-in script editor? When writing scripts for neverlose, do you use our built-in editor or do you prefer to use an external code editor?
  • how convenient and straight forward is it to work with scripts in the neverlose menu itself?

As usual, we are looking forward to your feedback! Good luck everyone, and stay healthy!

59 Likes

jee neverlose gona be poppin :fire: :fire:

6 Likes

cant give any feedback yet but sure will when the time comes!

4 Likes

The script editor in the menu is a cool feature but I can see it get annoying for some people so I think it should be an option you can toggle. It’s pretty convenient for people that wanna make a script and see what they updated easily and efficiently.

3 Likes
  • how convenient is the documentation (available at docs.neverlose.cc)?
    More examples would be very appreciated otherwise very good!
  • how convenient and complete is the scripting api itself? What functions and commands are we missing?
    API could have a option for textbox and a button.
  • how convenient is our built-in script editor? When writing scripts for neverlose, do you use our built-in editor or do you prefer to use an external code editor?
    I personally use Visual Studio code as the code snippets help a lot, the in editor one could come with snippets!
  • how convenient and straight forward is it to work with scripts in the neverlose menu itself?
    The scripts in the menu is one of the best systems ive seen and is very simple and easy to use.
8 Likes

The lua scripting engine overall is great. One of the best that I’ve used, but the documentation it’s a little hard to understand for the lua beginners that wanna make like some essentials or something a little harder than some usual indicators. Overall the lua scripting is very good, but it can be way better.

2 Likes

How convenient is the documentation (available at docs.neverlose.cc)?

For beginners, it is not convenient at all (from my POV). I migrated from Skeet’s docs to Neverlose’s docs and had some headache at first, but in the long run, I’m all good with it. I think it should have more examples and usages for the certain element you are trying to refer.

I would appreciate a lot if the Lua API from Skeet was followed as an example (not a copy).
Example:

Element
syntax
values in syntax

GetScreenSize
syntax: g_EngineClient.GetScreenSize()
returns: x, y
*usages:

size = g_EngineClient.GetScreenSize()
print size.x*

How convenient and complete is the scripting api itself? What functions and commands are we missing?

Every print() used on Neverlose’s API should automatically convert inputs to string to avoid error and for efficiency, mainly.

For functions, I think these should be considered:

  • Allow Lua devs to hide certain menu elements.
  • Allow Lua devs to add custom menu elements.
  • Allow Lua devs to refer directly to CS:GO’s panorama API.
  • Allow text input in menu.

How convenient is our built-in script editor? When writing scripts for neverlose, do you use our built-in editor or do you prefer to use an external code editor?

I don’t use Neverlose’s internal IDE as I’m used to using Visual Studio Code, however, I see it as a useful and unique feature that should be maintained. It is convenient, however, more features should be added (such as auto complete syntaxes)

How convenient and straight forward is it to work with scripts in the neverlose menu itself?

It is pretty straight forward when you get the hang of it, but as stated above, as a beginner, you will need to learn how to deal with documentation mistakes. At the release of Neverlose’s Lua API, I had a hard time as the documentation had invalid syntax examples (but I guess everything or the most part has been fixed).

15 Likes

Maybe you could do that if a Lua creator updates the Lua that all people who subscribed to the Lua download the newest version automatically by the system. I don’t know if you could do that but it would be pretty good feature in my opinion.

4 Likes

Смена шрифтов в луашках, и ГетСкринСайз можно добавить

1 Like

I don’t know how to code in lua, so I don’t have much to say about it, but I believe that what many want was said by @iluckbr.

2 Likes

I agree with u . :slight_smile: teacher

4 Likes

wiki is fine and the scripting api is aight, but dude fuckin like remove the editor that shit is useless af no one with a room temp iq or above uses it over visual studio code or sublime, also per config lua loading please lord satan.

2 Likes

If you’re internal script editor doesn’t have some form of auto fill/ IntelliSense I don’t think I would use it.

How ever for debugging I think it would be really convenient if the cheat would show you and pull up the line that failed.

1 Like

I’ve never used the cheat, so I don’t know if my answers will be of use to you, but I want to contribute.

In my opinion, the documentation is somewhat hard to follow (I’m still a beginner though) compared to other cheats’ documentation. More examples would also be appreciated.

I use sublime text for code editing, and since I’m already used to it, I don’t think I would switch to the cheat’s editor unless it has features like autocomplete, debugger etc. which would aid in the creation of the script. I’ve never seen the editor so I don’t know what features it already has but I hope you get my point.

2 Likes

I genuinely think this cheat is like a goddes from heaven this cheat is like a best friend it makes you wanna continue to take the lives of ones in game and clutch.
Might not own it but I look forward to applying in the application center
Good luck my fellow men.

1 Like

wtf.

The lua doc is probably the worst thing about neverlose. Not that it’s bad, but a bunch of mistakes like incorrect casing, or spelling errors etc. But overall it is fine.

1 Like

Need API like Skeet, and textbox input required. Idk much about scripting, so can’t be of help, sorry ¯_(ツ)_/¯

1 Like

Nah. Sometimes, the original version of a script is better than the newer one. It would mess up everyone if the scripts auto update. It would be good if we can toggle the auto update feature for specific scripts tho.

1 Like

Not about the engine, but make luas save with configs!

1 Like